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D&D Role-Playing Store events

D&D Summer Youth Programming

This July we are introducing two week-long youth events designed to give children ages 8-16 a chance to build social and teamwork skills through gaming. The first of these events will be a D&D-focused series called “Venture Forth” and will be designed for brand new players to D&D, running from July 9-13. The second session will be called “Master the Dungeon” and will focus on DMing skills, which will run July 16-20. Each day’s event will last from 12 pm – 4 pm, and focus on a different set of skills vital to the game. Children will be divided according to age and experience, with older and more experienced children assisting the younger in learning life and gaming skills. Parents of minors are expected to remain for the entire event.

Experienced Instructors

Our owners and staff have experience as teachers and gamers, so your children will get the best of both worlds.

  • Quality materials and instruction
  • Large tables for playing
  • Safe, comfortable environment located in the heart of Penfield
  • Emphasis on teamwork, creativity and sporting play
  • A great time for budding gamers!

D&D Summer Youth Programming

D&D Day Camp – “Venture Forth”

Are your young adventurers ready to venture forth, but aren’t sure of the rules? Are mom and dad not cool enough to game with the kids, but the kids still want to do battle with cunning foes? Then sign them up for the “Venture Forth” program, daily from noon – 4 pm, July 9-13, and they will learn cooperative gaming skills, teamwork, critical thinking and ultimately create a dungeon module to take home and challenge their friends with, so they can learn to be better players in life and in D&D.

Day 1, Monday: Rules basics. Character creation. Each player will generate a character using D&D Adventurers League and the materials in Player’s Handbook. Focus will be on building a balanced party with respect to the other characters at their table. Players will then play a brief adventure, using the characters they have made.

Day 2, Tuesday: The first quest. Players will venture into a dungeon provided by the store and begin the hunt for an ancient enemy.

Day 3, Wednesday: The quest continues as players meet new non-player characters, acquire their first treasures, and delve into the mysteries of a nearby ruin, searching for their foe. We expect Day 3 to cover some leveling up.

Day 4, Thursday: Within the dungeon, a villain is revealed, and their henchmen lay a trap for our heroes…

Day 5, Friday: A brief respite to help players level again. Finally, the players come face-to-face with their foe, and a battle commences.

After the camp, players will be invited to attend our Sunday family and kids D&D sessions!

D&D Summer Youth Programming

D&D Day Camp – “Master the Dungeon”

Are your young adventurers ready to build their own dungeon and learn to hunt for dragons? Then sign them up for the “Venture Forth” program, daily from noon – 4 pm, July 16-20, and they will learn cooperative gaming skills, teamwork, critical thinking and ultimately create a dungeon module to take home and challenge their friends with, so they can learn to be better players in life and in D&D.

Day 1, Monday [Paint]: Players will dive into creating materials for a pre-created dungeon! Each player will paint a character mini from their box that is will be used in the dungeon! Followed by a brief play period.

Day 2, Tuesday [Map]: Dungeon Building 101. Players will create maps for their dungeon, either following the pre-created starter set dungeon maps or creating their own. Maps may then be employed by our staff Dungeon Masters as appropriate during the 2 hour session to follow.

Day 3, Wednesday [Plan Encounters]: Populating the Dungeon: Using the starter set dungeon as a model, players will paint monsters for the encounters to come that day. Staff Dungeon Masters will assist with painting, and also discuss the math evolved in balancing the encounters in the module for different numbers of players. Participants will finish the day with play, but now one group will assist the staff Dungeon Master.

Day 4, Thursday [Running the game]: Fleshing out the World. Using some of their painted minis, each player will prep a single encounter with a group of monsters, as well as treasure appropriate to the level the play group is at.

Day 5, Friday [Running the Game]:  All players will work on map making or a miniature of their choice, followed by players who have not DMed an encounter yet will run today.

After the camp, players will be invited to attend our Sunday family and kids D&D sessions!

Parents

Are required to remain at the store, as our staff are great with kids, but we are not a babysitting service. Should your child have an issue or need a ride, you will need to be present to assist them. For older children, we ask parents use their best discretion when deciding whether to remain for the entire event or not. Also please note that due to the ages of participants, a parent or guardian must be present in the store for the entirety of these events.

Pricing and reservations

The Venture Forth session features a $150 fee which covers 1 Players Handbook, a set of dice, character sheet printing and pencils, and staffing to run the adventures. We will also include a copy of the module played, and a starter pack of characters. This is a lighter session, intended for beginning players.

The Master the Dungeon session assumes that players will have the core books (Players Handbook, Dungeon Masters Guide and Monster Manual) and bring them to each session. It features a $250 fee which covers 25 D&D miniatures suitable for a Dungeon Masters to use in running an adventure, a minis case, a paint brush, a set of gridded dungeon maps, map markers, 4 sets of dice, craft materials for map making, printing and staffing to assist children in both painting their minis and setting up dungeon maps.

Either session can be reserved for a $50 non-refundable deposit.


Summer Programs



D&D Summer Youth Programming

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