There are some big changes to this new vision for Monsterpocalypse, and while we loved the original version, we think we’ve definitely made some great improvements to this new edition. Whether you’re a seasoned monster-smashing veteran of the original game or are brand-new to oversized urban brawls, as long as you find the idea of giant robots duking it out with kaiju across a metropolis setting appealing, you’re going to like what we unleash later this year.
Monsterpocalypse puts you in control of a giant monster (or two…or three) and a small army of units like fighter jets, UFOs, or smaller-but-no-less-ravenous monsters that support your giant monster. Played out on a gridded city map populated by skyscrapers, factories, and other urban structures, your giant monster and his buddies wage war against another monster and his buddies. The action is governed by your management of a fistful of dice that alternates between two pools corresponding to your monster and your units, while strategic spots on the map provide extra power dice that can greatly increase your combat effectiveness. The fight lasts until only one monster (or monster team) is left standing to claim what is, by then, a pile of urban rubble. But then again, smashing buildings is half the fun of giant monster battles.
For the revitalized Monsterpocalypse, we went back to the classic Factions and characters and updated their designs before producing all-new sculpts. By producing the miniatures as hobby models that you get to assemble, paint, and customize, we’re able to manufacture them in our own factory, which allows us to add a ton more detail to the figures that we weren’t able to create when the figures were in pre-painted plastic. They’re also quite a bit bigger and chunkier than the originals, which is going to make them even more fun to paint.
At launch, there will be two Agendas: the Protectors and the Destroyers. But because we know it can be hard to choose between rampaging across a city with a giant dinosaur or doing it with a massive robot, each Agenda will contain multiple Factions that can be mixed and matched to create your own custom kaiju dream team of destruction. Stats and abilities will be on cards that come with the models, and you’ll be able to get all the dice and components you need in one of the two Agenda starters releasing this fall.
Soon after the release of the game will be our first in-store Organized Play events, for which we’ve created variant designs of some of the buildings to serve as in-game-usable trophies for the winners. And while the starters will include pop-up cardboard buildings to get your city started, a full range of buildings—just as detailed as the monsters—will follow, so you can erect your own beautiful skyline…and then knock it down as often as you like.
For all the awesome upgrades and details we’ve brought to this new vision of Monsterpocalypse, there is one word of caution I’d like to offer: the new models probably won’t stand up as well to being smashed together like toys. Fortunately, we’ve had a few years to get that out of our system! Still, the greatest enemy of the kaiju has ever been the four year old, and that’s not going away anytime soon.
In the meantime, keep an eye on monsterpocalypse.com for news and previews on the upcoming launch of the new Monsterpocalypse miniatures game, and get ready to reach out and CRUSH someone this fall!