Releases January 17
The galaxy can change in a single instant. The destruction of Alderaan announced to the galaxy that the dreaded Death Star was fully operational and that the Empire was in complete control. In the same way, the Rebels’ swift destruction of this terrible weapon brought a spark of hope to the disenfranchised and signaled a changing tide. These covert missions are undertaken by some of the most iconic characters in the galaxy and can change the balance of the Force.
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Fantasy Flight games is proud to announce Covert Missions, a 160-card booster set for Star Wars™: Destiny!
Covert Missions expands on the themes of the Convergence Block by continuing to place an emphasis on sub-types, downgrades, and plots! In this set, look for a new keyword, iconic characters, and two new plots that provide an alternate victory condition.
Destruction Vs. Construction
No weapon is more feared across the galaxy than the dreaded Death Star. Completion of the project nearly solidified the Empire’s control on the galaxy, only to be thwarted by a covert mission to exploit a weakness in the system and destroy the weapon for good. Now, the Death Star can be the focal point of victory and defeat in Star Wars: Destiny! Villains are tasked with the covert mission to Construct the Death Star (Covert Missions, 30), a monumental task that requires a massive amount of resources. However, if they can consistently remove their own dice showing resources, they can wipe the Rebel Alliance from the face of the galaxy once and for all.
Heroes, on the other hand, are tasked with a mission to Destroy the Death Star (Covert Missions, 81). It will take a crack team of Pilots and Vehicles to get the job done. However, if your pilots can chip away at the massive behemoth, and if you can make a successful Trench Run (Covert Missions, 80) and Trust Your Feelings (Covert Missions, 63) along the way, the Rebel Alliance may just pull off a miracle.
Both of these plots will take time to complete, a commodity that’s a rarity in Star Wars: Destiny. Luckily, if you can get your hands on the Death Star Plans (Covert Missions, 126), you can expediate the process. However, these plans are valuable, and should your opponent steal them, they can speed up their own plans, putting the pressure on you to retrieve the plans as quickly as possible.
Whether it’s a skilled leader or hot-shot pilot, both of these plots will require the best of the best to see them through to completion. Director Krennic (Covert Missions, 21) was the mastermind behind the Death Star, and gives your team some additional space by decreasing the point value of the construction of the space station. Furthermore, he can always turn one of his dice to a resource side after he is activated, setting you on the path to victory.
On the other hand, Luke Skywalker (Covert Missions, 56) not only frees up space on your crew looking to Destroy the Death Star, but also introduces a brand new mechanic to the game in the form of piloting. If a character has piloting, any time they are activated you may also activate one of your vehicles, with the character considered to be piloting that vehicle. This not only provides action efficiency, but can be a trigger for other effects, such as Luke’s ability to increase the value of his piloted vehicle’s die by one. If Luke Skywalker’s piloted vehicle is his iconic X-Wing (Covert Missions, 66), you can even utilize its Power Action to turn its die to any side! Between Luke Skywalker and his X-Wing, over half your dice are showing damage, making them the perfect pair to take one fateful shot against the dreaded Death Star.
Just a Job
Of course, others in the Star Wars galaxy aren’t fighting on a galactic scale. Some are just doing a job, getting by on their wits and skill. Boba Fett (Covert Missions, 38) is a ruthless bounty hunter, and the more bounties your opponent has on their characters, the more dangerous he becomes. After an opponent’s character is defeated, Boba Fett may roll in a number of character and upgrade dice equal to the bounties that were on that character. Bringing in a bountied character just gives Boba Fett motivation to get back to the hunt, and continue tracking your opponent’s characters.
But a Bounty Hunter can only get so far without a ship, and Boba Fett happens to pilot one of the most iconic in the galaxy. The Slave I (Covert Missions, 50) is a ship as ruthless as its pilot. While it is on the field, both Boba Fett and Jango Fett have piloting, and after it becomes piloted by a bounty hunter, Slave I may deal one damage to a character. With the new piloting ability, Slave I is a much more efficient vehicle than it’s ever been before, and can assist Boba, Jango, or any bounty hunter on their quest to track down their prey.